Journeys

The Journeys dashboard lets developers create their own visualizations of their users paths through the game using the custom events you're tracking in your game. Learn how to use Journeys below.


Setting Up A Journey tag

Select start and end events to visualize a user journey.
Step 1. Select a Start event

Choosing a start event will show journeys that begin with this event.

Step 2. Select an End event

Choosing an end event will show paths that end when they reach this event.

Defining User Journeys You can select both Start/End events or just one.

Journeys can be built by selecting either one start event, one end event or defining both a start and end event. By querying a journey that defines both a start event and end event you will see the top user paths your users take that start with the chosen start event and end with the selected end event. By querying a journey with only a start event, you will see user paths players take that begin with the chosen start event. When querying a journey with a defined end event, you will generate journeys that lead to the chosen end event.


Segment Settings

Define a segment of users you want to analyze. The settings will be saved with the filter if you save the journey.

Exclude Events

An area where you can choose events to remove from a journey to remove noise and clearify your analysis.

Expand Events

To drill down into your users journeys, you can choose to expand custom events in your journey by your custom event's sub-parameters.

Journey's Extra Settings tag

Tracked By

This setting shows how your journey query will be analyzed. By default the path will retrieve the top journeys occuring in a users session. This can be edited to show a users lifetime (across all sessions).

Top Values

Pick the top percentage paths that are followed by your users. The higher percentage, the more variations the diagram will show.